Flatlands Update: Dialogs, pickups and more
I’m starting to move away from doing engine busywork and actually into the fun part; making the game. I’ve added a proper entity system, sound effects, and started adding a proper UI, although at the moment it’s only used for displaying a dialog when the player collects an item.
At the moment a lot of it is awfully hard-coded, such as all the entity properties and text. Over the next week or so I’m hoping to move to a proper data-driven solution for all entity types, which should make adding new items a breeze as well as making them a lot more malleable.
I’ve also been working on sound and music, and boy am I rusty at it. Getting the right key and timing for fanfares and the like is exceptionally painful, but I’m slowly improving. I’m still not sure if I want to go for an 8-bit or 16-bit feel for the sound, though. The 8-bit has a lot of charm and is a bit easier to do, but it doesn’t seem to work well with the more PSX-era graphics, like you’re listening to one game but playing another.
This is looking really neat dude.
@Jake
Thanks, man. 🙂
Finally got around to checking out your site.
Screens look amazing! 😀 😀
Can’t wait to hear more.