Home > Flatlands, Projects > Flatlands Update: Dialogs, pickups and more

Flatlands Update: Dialogs, pickups and more

November 17th, 2010

I’m starting to move away from doing engine busywork and actually into the fun part; making the game. I’ve added a proper entity system, sound effects, and started adding a proper UI, although at the moment it’s only used for displaying a dialog when the player collects an item.

Not pictured: Two days of tweaking to get the fly-in and fly-out animations perfect.

At the moment a lot of it is awfully hard-coded, such as all the entity properties and text. Over the next week or so I’m hoping to move to a proper data-driven solution for all entity types, which should make adding new items a breeze as well as making them a lot more malleable.

I’ve also been working on sound and music, and boy am I rusty at it. Getting the right key and timing for fanfares and the like is exceptionally painful, but I’m slowly improving. I’m still not sure if I want to go for an 8-bit or 16-bit feel for the sound, though. The 8-bit has a lot of charm and is a bit easier to do, but it doesn’t seem to work well with the more PSX-era graphics, like you’re listening to one game but playing another.

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  1. Jake
    November 18th, 2010 at 05:34 | #1

    This is looking really neat dude.

  2. AntiPseudonym
    November 18th, 2010 at 23:34 | #2

    Thanks, man. 🙂

  3. lone_wolfII
    November 20th, 2010 at 02:46 | #3

    Finally got around to checking out your site.
    Screens look amazing! 😀 😀
    Can’t wait to hear more.

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